
LexiPlay
A learning web app for children with dyslexia. New words are practised in five short games, with an OpenDyslexic font option and a parent dashboard that tracks progress.
I build web apps end to end, from the data model and the API down to the interface.

A mix of client work and personal projects. Open one to read more, or try the live site where there is one.

A learning web app for children with dyslexia. New words are practised in five short games, with an OpenDyslexic font option and a parent dashboard that tracks progress.

A donation page for De Warmste Week. Payments run through Mollie, each donation is stored and streamed to a live screen, and donors can get a confirmation by email.

A real-time drawing and guessing game. One player draws while the others guess in a live chat; the faster the guess, the more it scores. Players join a room with a five-character code or a QR scan.

A personal Telegram bot that searches UK software-engineering vacancies, checks each listing's own wording for visa sponsorship, and verifies employers against the official register of licensed sponsors. It runs scheduled searches and only alerts on new listings.
A walkable cinema built in Unreal Engine 5. Each door opens onto a short film-inspired experience, including a horror sequence based on Insidious. Built solo in a month, and awarded a prize by Artevelde University.
At Artevelde I studied programming, and graphic and digital media. I work on both sides of an app: the data model and the API on one side, the interface on the other.
I keep components small and consistent, reuse one set of colours and spacing, and build with accessibility in mind instead of adding it later.
Outside client work I build my own projects. This site is one of them: it's where I try out layout, motion and the three-language setup.
I like finishing a feature end to end, not stopping at the API.
Tools and technologies I've used in client work, my own projects and my studies. I've kept the list to things I've worked with.